在这个充满奇幻色彩的《我的世界》世界中,小麦作为一种基础的农作物,对于新手玩家和资深玩家来说都是不可或缺的。今天,就让我来为大家分享一些小麦种植的攻略,让你轻松收获,告别繁琐!
小麦种植基础
1. 小麦种子获取
在《我的世界》中,小麦种子可以通过以下几种方式获得:
- 打败僵尸、骷髅、蜘蛛等敌怪,它们身上会掉落小麦种子。
- 使用骨粉在肥沃的土地上种植小麦,会收获小麦种子。
- 在交易商人那里购买小麦种子。
2. 小麦种植条件
- 土地肥沃:肥沃的土地是小麦生长的基础,可以通过骨粉、肥料等物品来提升土地肥沃度。
- 水源充足:小麦需要水源,可以通过挖井、引入河流等方式满足水源需求。
- 气候适宜:小麦生长需要阳光和雨水,避免在阴暗潮湿的地方种植。
小麦种植攻略
1. 一键操作种植法
为了提高种植效率,我们可以采用一键操作种植法。以下是具体步骤:
”`java public class AutoPlant {
public static void main(String[] args) {
// 获取肥沃的土地
World world = Minecraft.getMinecraft().world;
int x = 0; // 土地X坐标
int y = 0; // 土地Y坐标
int z = 0; // 土地Z坐标
boolean isFertile = world.getBlockState(new BlockPos(x, y, z)).getBlock() instanceof FarmlandBlock;
// 检查土地肥沃度
if (isFertile) {
// 播种小麦种子
world.setBlockState(new BlockPos(x, y, z), Blocks.WHEAT.getDefaultState());
} else {
// 使用骨粉提升土地肥沃度
world.setBlockState(new BlockPos(x, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y + 1, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y - 1, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x + 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x - 1, y, z), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z + 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlockState(new BlockPos(x, y, z - 1), Blocks.DIAMOND_BLOCK.getDefaultState());
world.setBlock
